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the testing and continuous improvement to maintain the driver quality.
What you’ll be doing:
You will be involved in the definition, design, development andtest automationof state-of-the-art professional and consumer Linux Vulkan and OpenGL graphics software.
Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware: on the current and upcoming Linux based operating systems. Ensuring the best performance andfeature qualityrunning on cross platform implementations.
Collaborate with test automation to achieve outstanding feature quality and timely identify regressions.
Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.
What we need to see:
A bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
3+ years "hands on" experience developing graphics system level software especially for the Linux OS.
5+ years of programming experience in C and C++.
Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.
Very good oral and written communication skills.
A self-motivated teammate with good attitude.
Ways to stand out from the crowd:
You have prior experience with Linux gaming development.
You will also be eligible for equity and .
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