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Graphics and Simulation
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What you will be doing:
Design and develop algorithms, hardware, and software that advance the state of the art in computing, graphics, media processing, and other technologies central to NVIDIA’s business.
Invent new techniques, technologies, methodologies, processes, and devices, to enable new products or types of products. Deliverable results may include prototypes, patents, leading to products and publications.
Collaborate with other team members, teams, and/or external researchers.
What we need to see:
Must be actively enrolled in a university pursuing a PhD degree in Computer Science, Electrical Engineering, or a related field, for the entire duration of the internship.
Depending on the internship, prior experience or knowledge requirements couldinclude the following programming skills and technologies:
Python, C, CUDA, HLSL/GLSL, ML Frameworks (PyTorch, JAX, Warp)
Strong background in research with publications at top conferences.
Excellent communication and collaboration skills.
Experience with large-scale model training is a plus.
Potential internships require research experience in at least one of the following areas:
Real-Time Graphics and Rendering
Differentiable Rendering
Ray Tracing and Path Tracing
Neural Rendering Models
Light Transportand Material/Shape Modeling
Simulation and Animation
Physics-based simulation
World models
Deep learning for animation
3D and 4D Content Creation
Virtual and augmented reality environments
Generative AI for graphics, simulation, and content creation
3D Deep Learning
Digital human creation
Human motion modeling
GPU-accelerated algorithms and systems for graphics and simulation
Synthetic data generation
and other helpful student resources related to our latest technologies and endeavors.
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