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What you'll be doing:
Investigate and study state-of-the-art real-time rendering techniques' implementation on GPU, to find performance issues
Study DX and Vulkan APIs and their impact to GPU
Propose ideas to improve GPU architecture based on quantitative study of existing and projected architectures.
Drive and develop performance simulation models and simulation infrastructure.
Design performance testplan and tests for new graphics units and architectural features.
What we need to see:
Bachelor in CS or EE. Master and PHD is preferred.
Strong curiosity about GPU graphics architecture, real time rendering technologies.
Proven knowledge of computer science, with the focus on computer graphics and/or computer architecture.
Good proficiency in C++ language and practical C/C++ development experience.
Ways to stand out from the crowd:
Good understanding of state-of-the-art rendering techniques and their usage of GPU.
Experience of performance modelling, profiling and analysis is a plus.
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