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Facebook 3D Art Generalist 
United Kingdom, Scotland 
554660290

03.04.2025
3D Art Generalist Responsibilities
  • Partner closely with the engineering and design teams to define and develop content in real time engines.
  • Review and prioritize work across multiple projects.
  • Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
  • Responsible for outlining asset authoring guidelines, process and pipeline as needed.
  • Work with engineers and technical artists to build tools and support for asset creation pipelines.
  • Asset optimization -- topology reduction, draw call reduction, texture baking, etc.
  • Work closely with tech art and engineers to implement interactive objects and systems.
  • Quickly solve issues with your cross-functional leads.
  • Collaborate and iterate based on the team's needs.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.
Minimum Qualifications
  • Experience in either the game or film industries in either Environment Artist or Technical Artist roles
  • Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
  • Experience with one or more commercial game engines (e.g. Unreal or Unity)
  • Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
  • Proven experience to locate and resolve content and asset performance bottlenecks through performance profiling and optimization
  • Proven communication skills for working across multiple disciplines
  • Proven time-management and organizational skills
  • Task driven, self-motivated, proactive & works well under deadlines
  • Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems
  • Proven experience to thrive in a dynamic and fast-paced environment
Preferred Qualifications
  • Professional content development experience
  • Prior virtual reality experience
  • Knowledge of emerging technologies
  • Shader development experience
  • Experience working in a variety of graphic styles
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