Work closely with tech art and engineers to implement interactive objects and systems.
Quickly solve issues with your cross-functional leads.
Collaborate and iterate based on the team's needs.
Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.
Minimum Qualifications
Experience in either the game or film industries in either Environment Artist or Technical Artist roles
Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
Experience with one or more commercial game engines (e.g. Unreal or Unity)
Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
Proven experience to locate and resolve content and asset performance bottlenecks through performance profiling and optimization
Proven communication skills for working across multiple disciplines
Proven time-management and organizational skills
Task driven, self-motivated, proactive & works well under deadlines
Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems
Proven experience to thrive in a dynamic and fast-paced environment