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Apple Compiler / Systems Software Engineer Platform Architecture 
United States, California, Cupertino 
542072902

11.07.2024
Description
Design and develop new compiler techniques for hardware simulation.Support various groups (software, architecture, verification, validation) in the use of this new technology.Work independently and manage deliverables to different teams.Excellent communication, analytical and documentation skills required.Occasional travel to development groups in the US and overseas.
Minimum Qualifications
  • B.S degree.
  • Experience with programming in C/C++ and scripting (e.g., Python, Lua).
Preferred Qualifications
  • Experience with Verilog / SystemVerilog / VHDL compiler.
  • Optimization experience.
  • Experience with multithreading or multiprocessing software.
  • Parsing, analysis, front-end experience.
  • Experience with LLVM or other open source compiler technology.
  • Experience with programming SIMD on CPU and GPU.
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $55.82 and $84.09/hr, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.