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What you’ll be doing:
Design, develop and test high-performance modern C++ software for cloud gaming
Apply data-driven insights for architectural decisions that impact scalability, efficiency, security and streaming quality
Define metrics and KPIs to measure streaming quality and performance at runtime
Collaborate with video encoding, networking, and systems teams to deliver low-latency, high-fidelity game streaming
Participate in code reviews, technical design discussions, and architecture planning.
What we need to see:
Master’s degree or equivalent experience in Computer Science, or related field
4+ years of experience
Passion for games and a deep understanding of what makes interactive experiences performant and responsive.
Proficiency in modern C++ and strong software development, optimization, and debugging skills.
Deep knowledge of multi-threading, low-latency systems, and performance-critical programming in Windows and Linux.
Good understanding of multimedia streaming protocols such as RTP/SRTP, WebRTC.
Strong communication skills and ability to work across multiple teams and subject areas.
Ways to stand out from the crowd:
Fluent in L2, L3 networking stack as well as IP routing, multicast, QoS, and transport layer protocols
Analyze and optimize software performance, including CPU, memory, and I/O usage at both user and kernel levels.
Hands-on experience on GPU computing (CUDA, OpenCL, or similar frameworks) for hardware acceleration and computational efficiency.
Knowledge of telemetry, observability, or monitoring frameworks (e.g., Kibana, Grafana, OpenTelemetry).
Knowledge in computer networking and 802.11 WiFi networks.
You will also be eligible for equity and .
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