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Nvidia Technical Artist – EBC Tech Demos 
United States, Texas 
525721552

Yesterday
US, CA, Santa Clara
US, CA, Remote
time type
Full time
posted on
Posted 6 Days Ago
job requisition id

What you’ll be doing:

  • Develop real-time digital twins for NVIDIA exhibition areas at tier one events by working closely with internal teams and external partners.

  • Accelerate the creation of physical event environments through digital twin technology, building efficient workflows, prefab libraries, and processes for rapid iteration and high physical accuracy.

  • Collaborate with a wide variety of internal and external roles (creative directors, editors, technical artists, research scientists, engineers and marketing) to produce educational and visually compelling technology demonstrations and cinematic visualizations.

  • Translate complex technical concepts into clear visual narratives, ensuring creative goals align with technical requirements.

  • Prototype and optimize 3D pipelines by processing, organizing, and rendering data from various sources and formats, delivering high-quality outputs for real-time and offline applications.

  • Support live demonstrations by running, testing, and troubleshooting real-time demos in both lab and event settings, proactively identifying and addressing issues to ensure stability and compatibility.

  • Document and share clear and actionable demo guidelines for both technical and non-technical audiences.

  • Continuously explore new technologies to assess their potential for demonstration purposes.

What we need to see:

  • Bachelor’s or Master’s degree (or equivalent experience)

  • 8+ years in architectural, product, scientific visualization, games, VFX, feature films, animation, or related fields.

  • Strong sense of visual storytelling and aesthetics

  • Broad 3D generalist skills, including shading, lighting, animation, and rendering for various platforms, using SideFX Houdini, Autodesk Maya, 3ds Max, Blender, or Cinema 4D.

  • Hands-on experience creating real-time experiences using tools like Unreal Engine, Unity, Touch Designer, Notch

  • Proven ability to develop content pipelines, including asset optimization, scene organization, asset libraries, I/O and handover procedures, and version control.

  • Familiarity with USD and its use in 3D workflows.

  • Ability to work independently, prioritize tasks, and solve problems proactively in a fast-paced, team-oriented environment.

Ways to stand out from the crowd:

  • Experience in architectural visualization or event production, including physical model fabrication. Proficiency with CAD tools such as Autodesk AutoCAD, Revit, Vectorworks

  • A strong portfolio - please provide links to work samples or showreel.

  • Knowledge of appearance capture and acquisition techniques.

  • Experience developing automated and procedural workflows using scripting (e.g., Python) or graph based tooling to streamline asset processing and content delivery.

  • Enthusiasm for integrating new technologies, including AI, into creative workflows.

You will also be eligible for equity and .