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Job Area:
Engineering Group, Engineering Group > Graphics Software Engineering
As a GPU Software Machine Learning Engineer, you are responsible for working with a team that is developing & optimizing Adreno GPU drivers for standard APIs such as OpenCL, OpenGL ES, Vulkan, and DirectX. You will be exposed to technology areas such as Image Processing and Machine Learning. This position requires close collaboration with hardware designers to drive improvements in hardware and hardware/software interfaces.
Responsibilities will include the acceleration of Machine Learning operations for inference and training on the GPU, implementation of the latest Machine Learning models including LLMs and LVMs, prototyping new hardware/software features, writing samples and documentation, implementing interfaces to Machine Learning frameworks, development of unit tests and working with our partners, external developers, and OEMs.
Minimum Qualifications:
• Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 4+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.
Master's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 3+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.
PhD in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.
• 1+ year of work experience with one or more programming language suitable for graphics (e.g., C++, C).
Ideal Candidate Will Have
Strong C/C++ programming skills
Strong knowledge of Machine Learning Theory
Familiarity with a Deep Learning Framework such as Pytorch
Familiarity with a GPGPU API such as CUDA or OpenCL.
Understanding of data structures and algorithms, including object-oriented programming
Excellent interpersonal and analytical skills with the ability to work independently
Preferred Skills:
Device driver development, including GPU or CPU
Programming experience with Graphics APIs such as OpenGL ES/Vulkan/DX11/DX12
Knowledge of GPGPU application development including Mathematical Operations and Image Processing.
Exposure to Embedded systems and Real-time operating systems
Experience working with ARM architecture
Familiarity with Git or other SCM tools
Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.
Pay range:
$139,000.00 - $208,000.00
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