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What you will be doing:
Research on AI models that will improve the quality and/or performance of real-time rendering.
Research on deep learning-based approaches for real-time image generation.
Prototype your AI models in real-time game engines.
Construct and curate datasets for large-scale machine learning.
Stay current on the latest research for graphics and generative AI to look for disruptive technologies for production.
Work closely with product and hardware architecture teams to integrate your research and developments into products.
What we need to see:
PhD in Computer Science/Engineering, or a related field or equivalent experience (or an MS with equivalent relevant / meaningful experience).
3+ years of on-the-job or research experience in deep learning, image generation, or related fields.
Excellent programming skills in rapid prototyping environments such as Python; C++ and parallel programming (e.g., CUDA) are a plus. Strong proficiency in PyTorch is required.
Experience with traditional graphics pipelines, game engines, shading models, and path tracing is a plus.
A track record of research excellence demonstrated in publications at leading conferences and journals.
You will also be eligible for equity and .
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