We are looking for a candidate with strong software engineering background to drive E2E graphics software debug of Intel Graphics drivers.
The role involves understanding feature architecture, driving debug of E2E Graphics use cases across Gaming, Creator, AI and Platform focused across Functionality, Concurrency, Reliability/Stress and Interoperability.
Strong capable C/C++ programmer with solid experience driving algorithmic solutions from prototype to implementation including OS/Driver debug skills.
Proven experience in handling all aspects of SW debug including OS and device drivers.
Ability to learn and adapt quickly in ambiguous environments like customer escalations with a keen focus on problem solving.
Need to be able to handle tops down system level triage/debug and work well with developers, SW/HW architects to root cause issues.
Looking for a candidate with positive attitude, disciplined and ability to work in competitive environment with good written/verbal communication skills.
Qualifications
Candidate should possess a Master's degree with 2+ years of experience or Bachelor's degree with 4+ years in Computer Science, Computer Engineering Skills and Experience.
Experience with the Windows Driver Model(WDM/WDF), Kernel Mode Driver Framework and kernel debugging, Windows kernel internals.
Experience with graphics hardware and software.
Experience in triaging issues related to Power and Performance, Stress n Stability.
Good understanding in state of the art machine learning and deep learning algorithms, techniques and best practices.
Expertise in Deep Learning Frameworks: TensorFlow, Pytorch.
Familiarity with various debug tools including emulators/JTAG-debuggers, Windbg, etc.
Good understanding of industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, Vulkan.
Sound knowledge of software development - C, C++ , Python programming expertise and experience is required.