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Applied Materials Unity Developer 
India, Karnataka 
398805871

02.07.2025

Applied Materials is the global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to work beyond the cutting-edge, continuously pushing the boundaries of science and engineering to make possible the next generations of technology, join us to Make Possible® a Better Future.

What We Offer

At Applied, we prioritize the well-being of you and your family and encourage you to bring your best self to work. Your happiness, health, and resiliency are at the core of our benefits and wellness programs. Our robust total rewards package makes it easier to take care of your whole self and your whole family. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our .

You’ll also benefit from a supportive work culture that encourages you to learn, develop and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more about careers at Applied.

Key Responsibilities

  • Architect and develop scalable AR/VR applications using Unity3D.

  • Creating andmaintaininginteractive AR and VR user experiences using Unity.

  • Collaborate with cross-functional teams including designers, artists, and backend developers.

  • Collaborating with other developers to define, design, and ship new features.

  • Optimizerendering pipelines and application performance across devices.

  • Integrate AR/VR SDKs

  • Implement UI/UX for immersive environments.

  • Conduct code reviews and mentor junior developers.

  • Stay current with emerging technologies and best practices in AR/VR.

  • Continuously learning and adapting to new tools and platforms

  • Very Strong knowledgeC#andMonobehaviorframework knowledge.

  • StrongObject-Oriented Programming (OOP)knowledge.

  • Writing efficient, reusable, and reliable code.

  • Maintaining code quality, organization, and automatization.

  • Documenting code and technical specifications for easy reference and future development.

  • Extensive expertise in Software Design Patterns and their practical implementation, particularly within Unity.

  • Proven ability to write decoupled code that adheres to best practices.

  • Note: Candidates possessing only theoretical knowledge will not be considered.

Key Competence's:

  • Factory-Expertise in implementing the Factory design pattern for object creation.

  • AbstractFactory -Proficiency in using the Abstract Factory pattern to create families of related objects.

  • Single Responsibility Principle (SRP) : Strong understanding and application of the Single Responsibility Principle in software design.

  • Command Pattern : Experience with the Command design pattern for encapsulating requests as objects.

  • Inversion of Control (IoC) : Proficient in using IoC to decouple the execution of tasks from their implementation.

  • State Pattern : Expertise in using the State pattern to allow an object to alter its behavior when its internal state changes.

  • Data-Oriented Technology Stack (DOTS) : Experience with Unity's DOTS for high-performance game development.

Generic Expectations:

  • knowledgeof consuming rest API

  • Strong knowledge of Unity Profiler & Performance Optimization

  • Strong logical and debugging skills

  • Multiplayerdevelopment knowledge

  • Strong communicationskills, fluent in English

Knowledge:

  • Unity 6

  • Lighting, Materials, and Post-Processing

  • GPU Instancing & Draw Call Optimization

  • Unity URP/HDRP pipelines

  • MecanimAnimation Systemand Blend tree

  • Rigging & IK Systems

  • Rigid body, Colliders, and Physics Materials

  • Unity Addressable & Asset Bundles

  • Experience with game physics and particle systems

Leadership

  • Acts as a resource for colleagues with less experience; may lead small projects with manageable risks and resource requirements

Problem Solving

  • Solves complex problems; takes a new perspective on existing solutions; exercises judgment based on the analysis of multiple sources of information.

prioritized

  • Git, GitHub, GitLab

  • Jenkins, CI/CD pipelines

  • Experience on working withAzureDevOps or JIRA software for task management

  • Agile/Scrum methodologies

  • Experienceon Hands on VR

Full time


Employee Type:

Assignee / Regular

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.