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Netflix Lead Engineer Game Studio Transmedia Pipeline R&D 
United States, California 
386293845

Yesterday
Responsibilities
  • Cross-Netflix relationship, collaboration, and alignment:
  • Team Leadership: Able to work across disciplines with minimum process to organize work and create predictability in an unpredictable space. Able to build bridges and collaborate well with several Netflix game platform partner teams and help their team to succeed individually and together with them.
  • People and Project Management: Manage this small, senior, multi-discipline team and ensure team focus and health.
  • Working across disciplines: Building and maintaining a high degree of empathy and effective outcomes for disciplines such as design, art, techart, etc in addition to engineering such that solutions are high impact for all that could benefit with “transmedia pipelines”
  • Pipeline/tool R&D hands on work: Especially early on, this person will lean in to do hands on work in pipeline/asset/tools software development work. Both to understand more directly what it will take to succeed and contribute to it, and to educate the future composition of the team over the long term. This will include hands-on coding, scripting, and documentation in collaboration with other software teams at Netflix.
Requirements
  • Bachelor’s degree or equivalent in Computer Science
  • 7+ years experience in engineering oriented roles in or adjacent to games, Visual effects (VFX), simulation, or related projects/industries
  • One or more Lead Engineer/Engineering Manager role on a team faced with ambiguous but strategic challenges with some aspect of VFX, games, pipeline, or other projects that have challenging performance and/or artistic requirements
  • Exceptional communication and leadership skills
  • Strong engineering fundamentals, hands on experience with Python, C++, batch processing.
  • Exposure and familiarity with at least one full featured game engine and how assets move through them (Unreal, Unity, internal AAA studio engines, etc.)
Bonus Skills
  • Worked on shipping games or other high complexity interactive projects that have complex asset pipelines
  • Familiarity with more than one major game engine and its art pipelines
  • Built or managed tools and/or multi-stage complex art pipelines in VFX/film or games
  • Experience managing workflows across disparate OS’s and tools (Mac, Linux, Windows, source control, DCC applications, etc.)