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Understand the visual requirements for productions, and suggest new technologies, or design procedures, techniques, and tools that will enable these to be met.
Provide technical expertise and guidance for all technology within the Core Assets department
Lead the direction, evolution & maintenance of the technology within the Core Assets Department.
Designs, develops and writes well maintainable and consistently high quality code.
Track and resolve the most complex technical issues within Core Assets in partnership with Lead TDs, Supervising TDs & R&D.
Work closely with other TD’s within Core Assets to drive the technical success of key development initiatives.
Ensure that technology, tools and procedures within the Core Assets Craft Group support the creative process.
Provide solutions to visual problems through existing tools or by leading the implementation of new tools.
Take responsibility for the troubleshooting & optimization of the Modelling, Rigging, and Look Development tools, software, and workflows.
Actively drive the QA, technical testing, and validation of new technology, tool releases, or pipeline changes, such that artist workflow is not impacted.
Understand the processes of adjoining departments, provide input where required to maximise pipeline efficiency and quality.
Actively participate in brainstorming and problem-solving, contributing technical expertise and insight, to create and maintain technology within the canonical production pipeline.
Support the organisation’s overall technical goals as required.
Be aware of the deadlines for own development initiatives (both show-based, and facility) and actively engage in keeping these on track.
Continuously monitor the scope of the most technically challenging development initiatives within the Core Assets department and help to ensure scope adjustments have additional estimates, etc..
Prioritise and break down technical projects into organised parts.
Work with the Supervising TD to prepare estimates and pitches as required
Work with Supervising TD for Core Assets to provide technical guidance to Core Assets TD’s with day-to-day issues and escalation through the right channels when necessary.
Work with Technology Talent Management and Supervising TDs to help further develop the skills and abilities of mid level TDs within the Core Assets Craft Group.
Mentor mid level TDs within the team and assist in orientation with senior new starters.
Create synergies between different work groups to promote efficiency and optimization and to generate innovative ideas and approaches to how we do things.
Able to communicate with Program Managers to contribute to scheduling and planning of complex technology initiatives.
Able to discuss complex issues with Senior Software engineers, developers and supervisors.
Able to present to small teams (tool demos, Show Contract process, Support Dashboards, etc.).
What You’ll Need:
Relevant education in software engineering and/or film creation process.
5+ years of proven pipeline TD experience in large-scale animated features, animated TV series, and/or VFX feature films.
Proven technical achievements within feature animation or VFX.
An understanding of traditional techniques appropriate to the Core Assets craft group.
Comprehensive experience using and troubleshooting in Maya, Houdini, Nuke, and/or other similar software in the animation domain.
Comprehensive understanding of technical details within the Core Assets department
Ability to code review and troubleshoot problems as they arise.
Expert knowledge in Python as well as PyQt or another GUI toolkit.
Knowledge of concepts like data flow, data dependencies, metadata, publishing, and retrieval.
Solid understanding of C++ a plus.
A strong understanding of USD and its general concepts.
Knowledge of Flow Production Tracking (shotgrid).
Knowledge of code management software such as git and github and code review processes.
Knowledge of software development practices such as Agile and how to apply them in software such as Jira.
Degree in Animation, Film, Computer Science, Design, Engineering, Math or Physics, or equivalent combination of education & work experience in animation/VFX.
Job is open for no less than 7 days and will be removed when the position is filled.
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