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Microsoft Internship Opportunity Rendering Engineer 
United Kingdom, England, North Warwickshire 
270818317

Yesterday

Required Qualifications

  • A good understanding or passion for computer programming and software creation.
  • Some hands-on experience or projects where you've applied your programming skills.
  • Familiarity with one of these languages: C or C++.
  • Rendering or computer graphics experience (e.g., DirectX/OpenGL/Vulkan).
  • You must be legally authorised (have citizenship or a valid visa/work permit) to work in the UK for this position. (Legally authorised = Has citizenship or has been granted a valid visa or work permit).
  • Relocation expenses are not provided as part of this role -please be aware that this role will be based at Rare Studio, Twycross, Leicestershire, CV9 3QN and the successful applicant will be required to work on-site to get the best out of their 12-month internship.

Please note, you don't need to have experience in video game development or be studying it specifically. Also, you don't need any formal diplomas or degrees to apply. We value your skills and enthusiasm.


Preferred Qualifications

  • A managed, object-oriented language (e.g., C#, Java).
  • A scripting language (e.g., Python, Perl, Powershell).
  • Automated Testing (e.g., Google Test Framework).
  • Working within a team.
  • Experience with commercial game engines like Unreal Engine, Unity or Godot.
  • Web service development/Cloud deployment.
  • Contribution to an open-source community.
  • A background in mathematics, physics, or a subject with similar mathematical underpinnings.
  • Experience debugging and optimizing code using development tools such as PIX for Windows.

How to apply

Please include a copy of your CV with a cover letter and portfolio. We realise that your portfolio may be a work in progress and that’s fine, it’s your potential that will catch our eye. Here are some things you can do to help your portfolio stand out:

  • Include things you are genuinely proud of – this is your chance to show off so please make the content easily accessible.
  • Demonstrates why you want to work for our team at Rare. We’re a creative lot so it doesn’t have to be a letter, it could be a video, comic, or even a game!
Responsibilities

Past interns in the Rendering Team at Rare have:

  • Implemented and maintained compute shaders.
  • Implemented the system for calming the water around islands in Sea of Thieves.
  • Added features to GPU particle simulations and optimized them.
  • Implemented a dithering system to fade objects in and out.
  • Helped to improve tooling while on a secondment to the infrastructure team.
  • Contributed to the move to a D3D12 renderer.

Other things you may get involve in are:

  • Researching and implementing cutting-edge real time rendering techniques.
  • Implementation of platform specific features.
  • Performance investigations and optimizations.
  • Debugging shaders using tools like PIX.
  • Continuously work to minimise technical debt and maintenance hazards.
  • Identify and surface risks in the areas that are being worked on.
  • Write automated tests for your shader code.