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We are now looking for aGPU C++ Modeling Engineer –Modeling, Validation and Analysis of Shader.
What you’ll be doing:
Investigate and propose architecture ideas based on quantitative study of existing and projected SM architecture.
Develop performance and functional simulation models.
Develop performance and functional testplan and tests to validate new SM architectural and features.
Test and debug on simulators, RTL and real silicon.
What we need to see:
3+ years of experience.BSEE, BSCSE, or equivalent required. MS or PhD is a plus.
In depth knowledge of computer architecture, with good understanding of modern ISA and microprocessor implementation techniques.
Good understanding of GPU concept and pipeline, in terms of Graphics processing and parallel compute.
Good mastery of C++ language and C/C++ development experience.
Experience ofperformance/functionalmodelling, profiling and analysis is a plus.
Experience with trace-driven and execution-driven simulation model development is a plus.
Candidates with GPU shader unit design, microprocessor design, and CPU/GPU performance analysis experience are preferred.
Ways to stand out from the crowd:
Candidates with GPU shader unit design, microprocessor design, and CPU/GPU performance analysis experience are preferred.
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