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Facebook Technical Artist Prototyper 
United States, California 
242951751

17.04.2025
Meta Reality Labs Research is looking for a Technical Artist to help invent the future of digital presence in the Metaverse. You will partner with our Creative Director, technical artists, research scientists, and engineers to explore complex research problems and create immersive demos that show how our state-of-the-art technologies can enable the future of AR/VR avatars. Our research team develops the technologies that will enable Meta’s product groups to ship the avatars the world will see in 5 to 10+ years. You’ll work in small, nimble teams to rapidly iterate on digital character-focused demos and prototypes. You’ll be working in partnership with other artists and engineers to bring together innovative technologies and leadership vision. These demos and researches are shared with the top level leadership and community of Meta Reality Labs to inspire and define a north-star for our future metaverse.
Technical Artist Prototyper Responsibilities
  • Partner with Technical Artists, Research Engineers, Research scientists to solve complex research problems related to digital avatar.
  • Build prototypes using machine learning, AI, 3D procedural methods to demonstrate new approaches and define new technologies.
  • Build automated online/offline systems to simplify workflow.
  • Assist with running, testing and troubleshooting realtime demos in a live lab environment.
  • Participate in ideation sessions with creative and technical peers to help plan and troubleshoot the design of original character prototype demo experiences.
Minimum Qualifications
  • 8+ years of VFX, feature films/animations, or games. Focusing on pipeline automation systems, visual scripting, procedural methods, simulations, with a wide expertise in VFX.
  • Some 3D Math fundamentals as applied to 3D systems with coding experience like Python, VEX or C++ .
  • First-hand experience with industry production processes and cross-discipline.
  • Experience taking direction, yet also working independently, multi-tasking and self-prioritizing to help various teams meet goals in this quick-moving, highly collaborative environment.
  • Expert in Houdini and USD pipeline.
  • Familiar with realtime engines workflow.
Preferred Qualifications
  • Bachelor's degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation, including coding and scripting in various languages
  • Previous experience in large scale VFX work is a plus.
  • Advance math background is a plus.
  • Experience with FX simulations or as a Character FX artist is a plus.
  • Experience with game development is a plus.
  • Knowledge of Maya, Unreal, Unity is a plus.
  • AI interest is a plus.
About Meta

$130,000/year to $180,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about at Meta.