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Apple Staff ML Rendering Engineer - Simulation Special Projects 
United States, California, Sunnyvale 
236048249

26.08.2025
  • Develop and integrate cutting-edge machine learning techniques into rendering pipelines to improve visual fidelity and performance.
  • Profile and optimize ML-based rendering solutions to ensure best performance on both real time applications and offline.
  • Build pipelines, Machine Learning infra, and tooling focused on simulation and evaluation.
  • Review and prototype algorithms, participate in periodic robotics and AI/ML research paper discussions and literature reviews.
  • Strong experience with 3D rendering engine internals: geometry pipelines, shaders, materials, full screen effects, and newer techniques such as real-time ray tracing.
  • Solid background in machine learning, and specifically in applications related to graphics and image processing. Topics might include Gaussian Splats, denoising algorithms, NeRFs, diffusion models, etc.
  • Strong software development skills in terms of projects and features shipped
  • Experience with GPU programming (CUDA, DirectX, Metal) and shader languages (HLSL, GLSL)
  • Excellent collaboration skills: strong verbal and written communication skills.
  • BS/MS/PhD in Computer Science or a related field.
  • Experience with both real time and offline rendering systems is a plus
  • Experience optimizing ML models for real-time inference on GPUs is a plus
  • Experience with large-scale simulation systems is a plus.
  • Experience with sensor simulation topics is a plus
  • Experience with robotics, embodied AI, or LLMs is a plus.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.