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Apple Graphics Software Engineer 
United States, Texas, Austin 
206064906

06.06.2024
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. Core responsibilities of this highly collaborative role are:- Developing critical workloads for graphics core verification.
Key Qualifications
  • We are looking for candidates with relevant coursework in Computer Graphics or Machine Learning and Computer Architecture.
  • Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
  • Familiarity with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
  • Familiarity with C++ programming.
  • Knowledge of continuous integration systems, automated build systems, and regression systems is a plus.
  • Strong communication skills are a pre-requisite as you will collaborate with multiple groups.
Education & Experience
We are looking for candidates with a minimum of a B.S. degree and 0 years of experience.
Additional Requirements
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.