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Microsoft Lead Gameplay Designer 
United States, Washington 
191247213

16.07.2024
Qualifications

Required/Minimum Qualifications

  • Associate's Degree in Art, Game Design, or related field AND 6+ years relevant internship/work experience (e.g., game development and design, systems design, content production)
    • OR Bachelor's Degree in Computer Science, Art, Game Design, or related field AND 6+ years related work experience (e.g., game development and design, systems design, content production)
    • OR Master's Degree in Computer Science, Art, Game Design, or related field AND 4+ years related work experience (e.g., game development and design, systems design, content production)
    • OR equivalent experience.
  • 2+ years people management experience.

Additional or Preferred Qualifications

  • 2+ years of experience working on AAA games in the capacity of Design Director, Design Lead, or equivalent design leadership role, leading a design team through all phases of development.
  • Associate's Degree in Art, Game Design, or related field AND 12+ years relevant internship/work experience (e.g., game development and design, systems design, content production)
    • OR Bachelor's Degree in Computer Science, Art, Game Design, or related field AND 12+ years related work experience (e.g., game development and design, systems design, content production)
    • OR Master's Degree in Computer Science, Art, Game Design, or related field AND 8+ years related work experience (e.g., game development and design, systems design, content production)
    • OR equivalent experience
  • Have shipped at least 1 title released to consumers.
  • 6+ years knowledge of game engines (e.g., Unreal).
  • Comprehensive understanding of game mechanics and combat loops — especially in the FPS and action genres- combined with the demonstrated ability to identify, analyze, and rectify game design and gameplay issues.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Responsibilities
  • Collaborate with 343’s Studio Design Director and other key stakeholders to define, prototype, validate, iterate, and evolve future Halo gameplay and combat throughout the development lifecycle.
  • Lead the creative expansion and refinement of Halo’s character, enemy, weapon, equipment, and vehicle gameplay with an eye towards delivering deep and immersive experiences.
  • Build and maintain collaborative relationships with all development disciplines to ensure a best-in-industry production process that avoids silos and reinforces a unified product vision.
  • Set clear design goals and deliverables, focusing the systems design team on achieving a high-quality, cohesive experience for all players, on all platforms.
  • Create clear design documentation and review design team documentation for creative alignment, consistency, and completeness.
  • Be a partner with cross-disciplinary performance, user research, community, support, competitive insights, and marketing teams to deliver high quality game systems that drive player excitement and engagement for the long run.
  • Be a consistent source of clarity, positive energy and an exemplar of Microsoft and Xbox values.
  • Embody our