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Intel GPU Software Development Engineer 
United States, California, Folsom 
14310339

Yesterday

As a GPU Software Development Engineer, your responsibilities will include but are not limited to:

  • Graphics Driver/Application related validation and debug activities.

  • Integrate upcoming graphics features into end-to-end validation flows.

  • Triage and Debug reported failures and drive issue resolution with software and hardware development teams.

  • Scale across end-to-end Display, Media, 3D, Compute and power conservation components.

  • Analyze cross component features to develop robust end user test scenarios.

  • Develop debug tools to improve graphics validation and debug efficiency.

  • Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products.

Behavioral traits that we are looking for:

  • Ability to demonstrate strong quantitative, analytical, and problem solving skills.

for more details.

You must possess the minimum education requirements noted below and minimum required qualifications to be initially considered for this position. Additional preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.Minimum skills and experience that will get you noticed:

  • Master’s degree in Computer Science, Computer Engineering, or Electrical Engineering with 2+ years of relevant experience, or should be pursuing a PhD of Science degree with 1+ years of work or academic experience.

  • Candidates must have all the relevant experience in following:
    oExperience with computer graphics hardware and software and GPUs
    oSoftware development is critical. C, C++. Python programming expertise and experience.
    oValidation, Debugging/Triage experience at the ingredient or platform level, one of more of the following domains – Graphics, Media, Display Technology

Preferred skills and experience that will make you stand out

  • Experience in the following:

    • Industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, Vulkan

    • Experience on latest Windows OS architecture.

    • Framework and kernel debugging, Windows kernel internals

    • Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver

  • Understanding of media codecs and use-cases.

  • Knowledge of device and system-level architecture, especially x86 based devices.

  • Familiarity with various debug tools including Windbg, PIX, GPA, GPUView,emulators/JTAG-debuggersetc.

  • Understanding in state-of-the-art machine learning and deep learning algorithms, techniques and best practices, Expertise in Deep Learning Frameworks: TensorFlow, PyTorch.

Experienced HireShift 1 (United States of America)US, California, Folsom
Position of Trust

offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here:

Annual Salary Range for jobs which could be performed in the US:

This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.