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Responsibilities:
Analyze modern workloads and games, do deep dives at the algorithm level within different sub-passes and profile the performance aspects of such an algorithm
Keep up to date with any upcoming rendering techniques, as well as new gaming engines
Minimum Qualifications:
BSc in computer science/engineering or proven industry experience in the rendering domain (7+ years)
Good knowledge of GPU architecture and graphics rendering pipeline and APIs
Solid knowledge of SW APIs such as DX12/Vulkan
Familiarity with shader programming languages e.g., HLSL
Strong experience with Python and C++
Hands on experience with GPU analysis tools such as PIX, RenderDoc, etc.
Experience on benchmarking using different GPU vendors
Great communication and collaboration skills (in English)
Nice to have:
Experience with modern graphics rendering algorithms
What we offer:
At Intel, employees share in successes, enjoy comprehensive rewards and are inspired by an innovative & inclusive workplace. What can you expect when there is a match between us?
We guarantee you will be working in a safe environment , in an organization which profoundly understands the current health situation worldwide. Either at your own home or in our premises if needed, the security and wellbeing of you and your family stands as our utmost responsibility.
You will have constant opportunities to develop your professional career through technical and soft skills training , taking part in innovation projects or rotational programs
Flexible working hoursare important to us
And our Amazing Benefits to make life easier and more enjoyable are waiting for you :Stock Program, Annual and Quarterly Bonuses, Employee Pension Plan, Medical Plan and life insurance for you and your Family, Peer to peer recognition, Ticket restaurant Card, Multisport Card / Holiday card, Groups of enthusiasts, Exclusive employee discounts, (online) events and many more.
Rewards Experience @ Intel Poland:
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