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Feature Architect - Motion Sensing Hardware jobs at Apple

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609 jobs found
09.09.2025
A

Apple Hardware Systems Design Electrical Engineer - iPhone United States, West Virginia

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BS Electrical/Computer Engineering or equivalent. 5+ years industry experience. Electrical engineering fundamentals including analog and high speed digital design. Broad experience across different applications and technologies. Design of complex system...
Description:
This is a unique hardware design position that starts at product concept and continues all the way through to mass production. You will be at the center of iPhone product development with a critical impact on overall design. You will be leading designs that continually push the boundaries of technology and ultimately improve the iPhone user experience. You will be involved in design and integration of custom hardware into constrained systems. Working daily with multi-functional technology teams in a fast-paced environment. There will be opportunities for international travel.
  • BS Electrical/Computer Engineering or equivalent
  • 5+ years industry experience
  • Electrical engineering fundamentals including analog and high speed digital design
  • Broad experience across different applications and technologies
  • Design of complex system architectures
  • Strong desire to dive deep into system level issues and drive problems to closure in a team-based environment with a proactive attitude
  • Exposure to solving unwanted coupling and interference between subsystems
  • Proven track record of leading dynamic multi-functional teams
  • Ability to analyze solutions and make system design trade-offs
  • Familiarity with the challenges of taking a product from early architecture through to production
  • Hands on experience with lab test equipment to debug difficult/intermittent hardware issues
  • Schematic capture and rigid/flexible PCB layout
  • Fundamentals of Signal and Power Integrity
  • Low voltage power regulation and delivery
  • Prototype design and validation with custom silicon
  • Use of scripting languages to assist with hardware development
  • Excellent verbal, written, and presentation skills
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple iPhone Hardware Engineering Program Manager HW EPM United States, West Virginia

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BS EE/CE/ME degree required. 2+ years of technical project management experience. 4 -7+ years of relevant industry experience. Flexibility to collaborate with global teams spread across multiple timezones. Ability to...
Description:
As an iPhone Hardware EPM, you will work with a cross-functional team of skilled Electrical and Mechanical engineers, and use your solid EE/CE/ME background to recognize, assess, and communicate issues and risks. This will include planning, release, and delivery of HW sub-systems like flexible printed circuit boards, development boards or printed circuit boards that are an integral part of iPhone system product development.
  • BS EE/CE/ME degree required
  • 2+ years of technical project management experience
  • 4 -7+ years of relevant industry experience
  • Flexibility to collaborate with global teams spread across multiple timezones
  • Ability to travel - domestic & international (up to 35%)
  • Strong technical background in either EE or ME. Mechatronics background is a plus
  • Excellent communication, presentation, and organizational skills
  • Detail-oriented, inquisitive, able to effectively manage complex scenarios while maintaining a high quality work product
  • Self-motivated and proactive problem-solver
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple GPU Architect United States, West Virginia

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We are looking for candidates with a BS and a minimum of 10 years relevant industry experience. Strong background in GPU, CPU, or SIMD architectures. Experience specifying micro-architectures. We believe...
Description:
As a GPU Micro-Architect, you define the fundamental building blocks of the next generation Apple GPU. You will define new micro-architectures and optimize existing ones while collaborating with experienced architects, designers, and modelers. The role requires the analysis of specific workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. As a member of the GPU micro-architecture team, you will collaborate to improve our processes and look for ways to boost the productivity of the entire team.
  • We are looking for candidates with a BS and a minimum of 10 years relevant industry experience.
  • Strong background in GPU, CPU, or SIMD architectures.
  • Experience specifying micro-architectures.
  • We believe that there is power in teams working together so you must have strong communication, influence, and negotiation skills.
  • You will be setting direction thus you must be able to work in an environment of uncertainty and able to work through ambiguities.
  • Proficiency in high performance, low power designs.
  • Proficiency in VHDL/Verilog.
  • Deep expertise in one or more focused CPU/GPU areas. Areas could include ISA development, core/shader micro-architecture, texture pipeline, caching, or memory subsystem design.
  • Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal.
  • Proficiency in C/C++.
  • Proficiency in scripting languages such as Perl, Python, and Ruby.
  • We are a data driven group and believe in the power of individuals proving their own ideas; therefore we prefer you have relevant hands on experience with RTL or architectural modeling.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple RF Hardware Engineer - Multi-Radio Coexistence United States, West Virginia

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Bachelor’s degree in electrical engineering with 10+ years relevant work experience. Experience on at least one radio of Cellular, GPS, Bluetooth, Wi-Fi, Thread, NFC, and UWB. Knowledge of RF component...
Description:
You will be responsible for assessing platform-level multi-radio coexistence performance, including:
  • Bachelor’s degree in electrical engineering with 10+ years relevant work experience.
  • Experience on at least one radio of Cellular, GPS, Bluetooth, Wi-Fi, Thread, NFC, and UWB.
  • Knowledge of RF component characteristics and experience using lab equipment including spectrum analyzer, network analyzer, signal generator and oscilloscopes.
  • Knowledge of wireless architectures including front-end, antenna sharing, link budget line-up, etc.
  • Ability to travel domestically and internationally up to 20%.
  • Master’s degree in electrical engineering with 10+ years relevant work experience is preferred.
  • Proven understanding of RF hardware and standard methodologies for system-level grounding, shielding, isolation and electromagnetic interference mitigation.
  • Experience performing hands-on disassembly and system level debug on module, reference board or system level.
  • Experience debugging and performing optimizations at the conducted or radiated radio systems level.
  • Excellent communication written and verbal skills.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple Camera Chipset Architect United States, West Virginia

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BS degree in Electrical, Computer Engineering or related fields. Experience in chip-level specification definition/ownership. System design experience including custom chip development. 20+ years of front-end chip design experience (RTL and/or...
Description:
As a Camera Chipset Architect, responsibilities include:• Participate in cross-functional teams to explore, define and drive the development of next-generation camera silicon chipset architectures• Represent the Camera Silicon Architecture team in product definition discussions covering HW/FW and SW flows of camera based features/functions• Perform system level modeling of early concepts to explore architectural options/investigations• Own and develop Chipset Architecture Requirements Specifications backed up by simulation and analysis during concept phase• Partner with development leaders of each chip to ensure system level architectural requirements/features are correctly covered in each component requirement specification• Review plans and participate in validation planning and validation testing to ensure end-to-end compliance of each component• Support system bring-up and debug at all stages of development through to final product level integration• Travel may be required
  • BS degree in Electrical, Computer Engineering or related fields
  • Experience in chip-level specification definition/ownership
  • System design experience including custom chip development
  • 20+ years of front-end chip design experience (RTL and/or Schematic design entry)
  • Image sensor design or other related chip development experience
  • Silicon level experience developing/specifying interface protocols or other high-speed signaling technologies
  • Demonstrated expertise in image processing or other signal processing domain
  • Prior experience in Cryptography/Encryption algorithms
  • Strong written and verbal communication and presentation skills
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple Wireless Systems Architect United States, West Virginia

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BS and 10+ years of relevant industry experience. 5+ years of experience and proven track record in specifying and implementing wireless platforms. Experience in leading multi-functional teams by technical expertise....
Description:
You will participate in a team that is defining architecture and firmware requirements for how different wireless systems need to respond to facilitate a flawless experience. This will involve collaborating with multiple Apple wireless teams to develop the technical solution end to end. YOUR DAILY WORK INCLUDES THE FOLLOWING TASKS:- Architect key mitigations for Cellular and Wifi SoCs among others, to protect performance of other active systems.- Review/outline SoC mitigations for both FW/HW, for different chipsets and guide teams through the technical tradeoffs vs performance requirements to meet product needs.
  • BS and 10+ years of relevant industry experience.
  • 5+ years of experience and proven track record in specifying and implementing wireless platforms.
  • Experience in leading multi-functional teams by technical expertise
  • Understanding MAC, Layer1 control plane procedures for cellular and/or WIFI, BT technologies.
  • Deep understanding of wireless communication platforms and product design constraints.
  • Good knowledge of 3GPP standards (LTE, NR) and related procedures.
  • Ability to present sophisticated technical topics to a multi-level audience.
  • Proficient in technical English and programming skills, e.g., C++, Matlab.
  • MSEE or beyond is preferred.
  • Define and specify wireless systems, procedures, and system architectures with a focus on UE chipset architecture for concurrency management between different radios/subsystems.
  • Analyze and propose platform measures (HW/SW) to counter impacts of external systems while balancing performance KPIs.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple Graphics Power Architect Platform Architecture United States, West Virginia

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BS degree. Experience in GPU or CPU architecture and micro-architecture design. Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby. Experience working as part...
Description:
As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Power architectures. The role involves the C++ and Python code development and building and maintaining of GPU models targeted at understanding and enhancing the power architecture of Apple’s GPUs. You will collaborate with experienced GPU architects, RTL designers & software teams to assess the feasibility of new hardware and software power features, running experiments and reporting them.
  • BS degree
  • Experience in GPU or CPU architecture and micro-architecture design
  • Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby
  • Experience working as part of large cross-functional teams
  • Experience in power modeling, active power management and/or analyzing and optimizing device power
  • Experience with creating adaptive or machine learning based algorithms
  • Interpersonal skills and creativity to help the team solve design challenges
  • Degree in Computer Science, Electrical Engineering or Computer Engineering
  • 20+ years of relevant experience
  • Ability to travel internationally 3-5 times a year
  • Ability to work with complex designs from architecture to production
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Show more

These jobs might be a good fit

Limitless High-tech career opportunities - Expoint
BS Electrical/Computer Engineering or equivalent. 5+ years industry experience. Electrical engineering fundamentals including analog and high speed digital design. Broad experience across different applications and technologies. Design of complex system...
Description:
This is a unique hardware design position that starts at product concept and continues all the way through to mass production. You will be at the center of iPhone product development with a critical impact on overall design. You will be leading designs that continually push the boundaries of technology and ultimately improve the iPhone user experience. You will be involved in design and integration of custom hardware into constrained systems. Working daily with multi-functional technology teams in a fast-paced environment. There will be opportunities for international travel.
  • BS Electrical/Computer Engineering or equivalent
  • 5+ years industry experience
  • Electrical engineering fundamentals including analog and high speed digital design
  • Broad experience across different applications and technologies
  • Design of complex system architectures
  • Strong desire to dive deep into system level issues and drive problems to closure in a team-based environment with a proactive attitude
  • Exposure to solving unwanted coupling and interference between subsystems
  • Proven track record of leading dynamic multi-functional teams
  • Ability to analyze solutions and make system design trade-offs
  • Familiarity with the challenges of taking a product from early architecture through to production
  • Hands on experience with lab test equipment to debug difficult/intermittent hardware issues
  • Schematic capture and rigid/flexible PCB layout
  • Fundamentals of Signal and Power Integrity
  • Low voltage power regulation and delivery
  • Prototype design and validation with custom silicon
  • Use of scripting languages to assist with hardware development
  • Excellent verbal, written, and presentation skills
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Show more
Discover your dream career in the high tech industry with Expoint. Our platform offers a wide range of Feature Architect - Motion Sensing Hardware jobs opportunities, giving you access to the best companies in the field, like Apple. With our easy-to-use search engine, you can quickly find the right job for you and connect with top companies. No more endless scrolling through countless job boards, with Expoint you can focus on finding your perfect match. Sign up today and follow your dreams in the high tech industry with Expoint.