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Job Summary:
What You’ll Do:
Follow a brief to produce complex production ready rigs of a high standard
Work with the Modeling Department to ensure that models are suitable for rigging and performance requirements.
Work with Animators to develop and prototype rigs for a broad range of creative and technical requirements.
Support rigs as they move through the animation pipeline and developing supplementary Animation tools and processes.
A good artistic eye, and the necessary software dexterity to produce, or correct shapes and models when it might tighten the feedback loop with another department.
What You’ll Need:
3+ years’ experience in feature animation, VFX, and/or animated television with a focus in Rigging
Proficiency with Maya, and a strongly node-oriented approach to problems.
Proficiency with Python and the ability to navigate a large managed code base, or willingness to learn in a fast-paced technical environment.
Ability to troubleshoot and manage communication during the support phase of published rigs, as they move through shots and departments.
Ability to comfortably work to specs as precisely or as creatively as a brief outline.
Eagerness to learn and share with your peers, in a development and learning oriented professional environment.
The following will be highly regarded, but is not required:
Foundational knowledge of trigonometry and linear algebra.
Experience with character related simulation (soft tissues and localized secondary).
Experience with cloth simulation.
Experience with C++
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Netflix is one of the world's leading entertainment services, with 283 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time.
Netflix Animation Studios (NAS) is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent. As a part of Netflix, NAS values innovation, ownership, courage, inclusion, and collaboration. This is the new wave of animation — and you can help shape it! Interested?
is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
Job is open for no less than 7 days and will be removed when the position is filled.
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What You’ll Do:
Create hair, cloth, and fur simulation setups.
Design procedural creature simulation rigs in Houdini following department standards and workflows.
Collaborate closely with other departments to create realistic and stylized character effects.
Be part of a dynamic team of passionate CFX artists dedicated to delivering high-quality work.
Incorporate feedback from supervisors and directors to develop, refine and improve your work and the teams.
Take part in internal training to boost CFX skills.
Collaborate with grace, humility, inclusion, and open-mindedness.
What You’ll Need:
Experience with software such as Houdini, Maya or similar 3D animation and effects tools. Preferred Houdini Vellum experience.
Understanding of physics-based simulations for hair, cloth, muscle, feathers and other character-related effects.
Strong sense of timing, weight, and motion in creating realistic effects.
Ability to create both realistic and stylized effects as per project requirements.
Strong verbal and written communication skills to effectively collaborate with team members.
Ability to articulate ideas and technical information clearly.
Keen eye for detail to ensure high-quality effects that enhance the storytelling.
Flexibility to adapt to different styles and techniques as required by various projects.
Stay current with industry trends and advancements in character effects technology.
Experience in a similar role within the film, gaming, or animation industry.
Knowledge of scripting languages like VEX or Python for tool development and automation is a bonus.
A portfolio showcasing a range of character effects work.
Excellent verbal, written, and e-social communication skills.
Job is open for no less than 7 days and will be removed when the position is filled.
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What You’ll Do:
Navigate from shot lighting to final lighting, meeting project deadlines and milestones.
Work closely with Supervisors and Leads to design and create lighting for scenes of varying complexity.
Collaborate closely with Lighting Leads and team members to modify and adapt existing lighting rigs.
Tackle visual challenges using our inhouse Lighting Tools and contribute to testing new tool developments
Use Nuke to composite separate render layers into a final image that aligns with the vision of the Director, Production Designer, and Visual Effects Supervisor.
Communicate with Lighting Lead and Production about current shot progress and any updates.
Collaborate with grace, humility, inclusion, and open-mindedness.
What You’ll Need:
Creatively strong and a quick learner, adept at grasping the film's visual requirements, lighting philosophy, and techniques, all while maintaining a keen eye for artistic detail.
Solid experience in lighting for animated feature films, live-action feature films or animated TV series.
Comprehensive knowledge of cinematography and the visual artistic elements of animated films.
Experienced with industry-standard lighting tools (preferably node based such as Katana or Houdini)
Proficient using Nuke
Exceptional organizational skills, capable of prioritizing tasks efficiently under pressure.
Excellent communicator with a knack for collaboration and knowledge sharing.
Job is open for no less than 7 days and will be removed when the position is filled.
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What You’ll Do:
Design and create a range of visually interesting and high quality effects.
Collaborate closely with other team members and departments, and work with your FX supervisor to produce effects and shots.
Utilize the powerful tools available in Houdini and from the Netflix Animation Studio pipeline to improve efficiency and quality.
Use your problem solving skills to fix issues and solve creative challenges.
Collaborate with grace, humility, inclusion, and open-mindedness.
What You’ll Need:
Proven experience as an Effects Artist in animation or visual effects.
Proficiency in Houdini.
Strong understanding of particle systems, dynamics, and simulations.
Excellent artistic skills with a keen eye for detail and aesthetics.
Ability to work collaboratively in a fast-paced environment and meet deadlines.
A portfolio showcasing your FX work in animation or related fields.
Excellent verbal, written, and e-social communication skills.
Job is open for no less than 7 days and will be removed when the position is filled.
These jobs might be a good fit

Job Summary:
What You’ll Do:
Follow a brief to produce complex production ready rigs of a high standard
Work with the Modeling Department to ensure that models are suitable for rigging and performance requirements.
Work with Animators to develop and prototype rigs for a broad range of creative and technical requirements.
Support rigs as they move through the animation pipeline and developing supplementary Animation tools and processes.
A good artistic eye, and the necessary software dexterity to produce, or correct shapes and models when it might tighten the feedback loop with another department.
What You’ll Need:
3+ years’ experience in feature animation, VFX, and/or animated television with a focus in Rigging
Proficiency with Maya, and a strongly node-oriented approach to problems.
Proficiency with Python and the ability to navigate a large managed code base, or willingness to learn in a fast-paced technical environment.
Ability to troubleshoot and manage communication during the support phase of published rigs, as they move through shots and departments.
Ability to comfortably work to specs as precisely or as creatively as a brief outline.
Eagerness to learn and share with your peers, in a development and learning oriented professional environment.
The following will be highly regarded, but is not required:
Foundational knowledge of trigonometry and linear algebra.
Experience with character related simulation (soft tissues and localized secondary).
Experience with cloth simulation.
Experience with C++
These jobs might be a good fit