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Gpu Architect Platform Architecture jobs at Apple

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813 jobs found
09.09.2025
A

Apple GPU Physical Design Engineer United States, West Virginia

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Description:
- Drive outstanding PD construction and optimization recipes for performance, power and Area (PPA).- Work on pioneering designs in the latest technology nodes.- Drive the work among place and route engineers, set goals and breakthroughs, plan short and long-term work, understand dependencies between different domains like top, STA, block PnR.- Lead and resolve design and flow issues related to physical design, identify potential solutions and drive execution.
  • BS + 3 years of relevant experience.
  • Experience with one or more of the following: floorplanning partitions, conducting route and placement flow experiments, reviewing static timing, and physical design verification flow results.
  • We value ability in all aspects of ASIC implementation including Synthesis, DFT insertion, Floorplanning, Clock and Power distribution, Place and Route and all aspects of timing, electrical and physical signoff.
  • Work with FE teams to understand the design architecture to drive optimal floorplanning and physical implementation through early RTL feedback.
  • Use design knowledge and innovative physical construction and optimization flows to push performance, power, and Area (PPA) of GPU designs.
  • Experience with multi-voltage, power gated, and power retention will be an advantage.
  • Practical knowledge with hierarchical design approach, top-down design, budgeting, timing, and physical convergence will be an asset.
  • Experience on integrating IP from both internal and external vendors and able to specify and drive IP requirements in the physical domain.
  • Depth of expertise with large GPU designs (>20M gates) with frequencies in excess of 1GHz applying brand-new technologies.
  • Familiar with various process related design issues including Design for Yield and Manufacturability, multi Vt strategies and thermal management.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple GPU Architect United States, West Virginia

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Description:
As a GPU Micro-Architect, you define the fundamental building blocks of the next generation Apple GPU. You will define new micro-architectures and optimize existing ones while collaborating with experienced architects, designers, and modelers. The role requires the analysis of specific workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. As a member of the GPU micro-architecture team, you will collaborate to improve our processes and look for ways to boost the productivity of the entire team.
  • We are looking for candidates with a BS and a minimum of 10 years relevant industry experience.
  • Strong background in GPU, CPU, or SIMD architectures.
  • Experience specifying micro-architectures.
  • We believe that there is power in teams working together so you must have strong communication, influence, and negotiation skills.
  • You will be setting direction thus you must be able to work in an environment of uncertainty and able to work through ambiguities.
  • Proficiency in high performance, low power designs.
  • Proficiency in VHDL/Verilog.
  • Deep expertise in one or more focused CPU/GPU areas. Areas could include ISA development, core/shader micro-architecture, texture pipeline, caching, or memory subsystem design.
  • Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal.
  • Proficiency in C/C++.
  • Proficiency in scripting languages such as Perl, Python, and Ruby.
  • We are a data driven group and believe in the power of individuals proving their own ideas; therefore we prefer you have relevant hands on experience with RTL or architectural modeling.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple Camera Chipset Architect United States, West Virginia

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Description:
As a Camera Chipset Architect, responsibilities include:• Participate in cross-functional teams to explore, define and drive the development of next-generation camera silicon chipset architectures• Represent the Camera Silicon Architecture team in product definition discussions covering HW/FW and SW flows of camera based features/functions• Perform system level modeling of early concepts to explore architectural options/investigations• Own and develop Chipset Architecture Requirements Specifications backed up by simulation and analysis during concept phase• Partner with development leaders of each chip to ensure system level architectural requirements/features are correctly covered in each component requirement specification• Review plans and participate in validation planning and validation testing to ensure end-to-end compliance of each component• Support system bring-up and debug at all stages of development through to final product level integration• Travel may be required
  • BS degree in Electrical, Computer Engineering or related fields
  • Experience in chip-level specification definition/ownership
  • System design experience including custom chip development
  • 20+ years of front-end chip design experience (RTL and/or Schematic design entry)
  • Image sensor design or other related chip development experience
  • Silicon level experience developing/specifying interface protocols or other high-speed signaling technologies
  • Demonstrated expertise in image processing or other signal processing domain
  • Prior experience in Cryptography/Encryption algorithms
  • Strong written and verbal communication and presentation skills
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple Staff Software Engineer - ASE Content Architecture Team United States, West Virginia

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Description:
Your day-to-day responsibilities will include gathering and refining requirements, designing solutions, writing and testing code, and integrating services to ensure an exceptional user experience. You will also contribute to prototyping efforts, mentor team members, participate in design and code reviews, and support incident analysis. As a Staff Software Engineer, your expertise will help guide technical direction, prioritize critical features, and drive the delivery of robust, high-impact solutions.In this role, you will:* Develop transformation platform to unify change data capture (CDC) streams from heterogeneous source systems and deliver them to a centralized data lake in Iceberg format, supporting both initial ingestion and incremental updates.* Build a platform for on-demand, containerized test environments that load targeted data into isolated databases using minimal input.* Modernize and optimize a self-service data exploration platform by contributing across backend, middleware, and frontend layers, while enabling near real-time data updates through streaming pipelines.* Collaborate on machine learning–based systems to automate metadata generation and support natural language interfaces for querying data.You’ll work closely with engineering, infrastructure, QA, and data teams to design resilient systems, standardize data pipelines, and enable scalable, intelligent solutions across the company.
  • 10+ years of software or data engineering experience.
  • Full-Stack Development experience, including backend systems (Java, Spark SQL) and frontend frameworks (React), with knowledge of distributed search engines like SOLR.
  • Proficiency in Java and strong understanding of distributed systems and backend development.
  • Hands-on experience with stream processing (e.g., Kafka, Flink, Spark Streaming).
  • Practical knowledge of data lake architectures, especially Apache Iceberg or similar formats.
  • Experience with CDC pipelines and integrating diverse database systems (e.g., Oracle, Postgres, NoSQL).
  • Proven ability to develop and manage Dockerized applications and deploy in Kubernetes environments.
  • Experience working with large-scale data pipelines, schema evolution, and metadata management.
  • Bachelor of Science in Computer Science or Equivalent
  • Experience unifying CDC transformations into a standard framework.
  • Familiarity with ML/LLM solutions for metadata, NLP querying, or intelligent documentation systems.
  • Background in test data automation and containerized database environments.
  • Experience building enterprise-grade search and indexing systems.
  • Strong collaboration skills and ability to work across engineering disciplines.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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09.09.2025
A

Apple Wireless Systems Architect United States, West Virginia

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Description:
You will participate in a team that is defining architecture and firmware requirements for how different wireless systems need to respond to facilitate a flawless experience. This will involve collaborating with multiple Apple wireless teams to develop the technical solution end to end. YOUR DAILY WORK INCLUDES THE FOLLOWING TASKS:- Architect key mitigations for Cellular and Wifi SoCs among others, to protect performance of other active systems.- Review/outline SoC mitigations for both FW/HW, for different chipsets and guide teams through the technical tradeoffs vs performance requirements to meet product needs.
  • BS and 10+ years of relevant industry experience.
  • 5+ years of experience and proven track record in specifying and implementing wireless platforms.
  • Experience in leading multi-functional teams by technical expertise
  • Understanding MAC, Layer1 control plane procedures for cellular and/or WIFI, BT technologies.
  • Deep understanding of wireless communication platforms and product design constraints.
  • Good knowledge of 3GPP standards (LTE, NR) and related procedures.
  • Ability to present sophisticated technical topics to a multi-level audience.
  • Proficient in technical English and programming skills, e.g., C++, Matlab.
  • MSEE or beyond is preferred.
  • Define and specify wireless systems, procedures, and system architectures with a focus on UE chipset architecture for concurrency management between different radios/subsystems.
  • Analyze and propose platform measures (HW/SW) to counter impacts of external systems while balancing performance KPIs.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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Description:
  • 7+ years of coding skills
  • Background in computer science: algorithms and data structures
  • Experience with AWS Services such as Amazon S3 EC2 EKS / Kubernetes
  • Proficient in designing, developing, and deploying high-performance, reliable, and scalable software solutions in production
  • Excellent interpersonal skills able to work independently as well as in a team
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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