Gpu Performance Modeling Driver Engineer jobs at Apple in United States, Cupertino
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Company (1)
Job type
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Job title (1)
United States
State
Cupertino
930 jobs found
30.05.2024
A
Apple GPU Performance Modeling Driver Engineer United States, California, Cupertino
Strong software skills and proficiency in writing and debugging C/C++ code. Graphics API familiarity with Metal, DirectX, Vulkan, or OpenGL. Knowledge of drivers and implementation details of graphics and compute...
Understand the graphics pipeline. GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL. Programming knowledge of C/C++. Understand the graphics pipeline. GPU programming with Metal, DirectX, Vulkan,...
Good programming with knowledge of C or C++. Good software design and debugging skills. Operating systems and/or scheduling policies knowledge. Good programming with knowledge of C or C++. Good software...
Understand graphics and compute pipeline. GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL. Programming and debugging skills and knowledge of C/C++. Knowledge of real-time graphics algorithms...
Kernel-mode device-driver development and debugging experience. Development experience on MacOS X, Unix, Linux, Solaris, IRIX, or Windows. Excellent programming skills and knowledge of C/C++. Excellent software design, problem solving, and...
Ideally, you will have a B.S. and 3+ years of relevant industry experience and posses:. Good written and verbal communication skills. Deep understanding of cache micro-architecture, data coherency protocols, and...
Experience in embedded device driver development. Experience in silicon and pre-silicon bring-up. Excellent programming (C/C++/Assembly) and scripting skills (Python). Excellent profiling skills with proficiency in debugging large, complex system software....
Strong software skills and proficiency in writing and debugging C/C++ code. Graphics API familiarity with Metal, DirectX, Vulkan, or OpenGL. Knowledge of drivers and implementation details of graphics and compute...
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