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Apple Applied Biomechanics Researcher Apple Design Team 
United States, California, Cupertino 
882115211

07.04.2025
Some responsibilities include: • Work hands-on with prototypes.• Work with mechanical, electrical, and soft goods engineers on building novel and custominstrumentation.• In conducting studies, should have the ability to gather robust biomechanics data whilegauging and incorporating subjective feedback, with the agility to adapt research methods• Data reduction, analysis, and interpretation.• Clear, concise, actionable communication of research to designers and cross-functionalaudiences.• Ability to zoom in and out - see the minute detail and big picture concurrently.
  • 3-5 years research experience: Musculoskeletal, soft tissue, locomotion, exoskeleton biomechanics, and sports biomechanics
  • Prior experience working in industry is highly preferred.
  • Prior experience working with designers and engineers is highly preferred.
Master’s Degree or PhD in related fields.
  • • Wide range of biomechanics toolboxes: 3D motion capture, inertia measurement unit (IMU),
  • instrumented force/pressure measurements, electromyography (EMG), muscle oxygenation,
  • indirect calorimetry, musculoskeletal modeling, finite element modeling for soft tissues.
  • • Software: Matlab, Python, LabView, OpenSim.
  • Please send your CV and a visual portfolio that demonstrates your previous research and
  • development experiences.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.