

Qualifications
Required (but not limited to the below) Skills & experience in the following areas:
Responsibilities
משרות נוספות שיכולות לעניין אותך

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.
As a Senior Platform Engineer at The Coalition, you will be a highly valued member of a world class Engine and Game Development team. You should have proficient C++ skills, Unreal Engine experience (UE4+), be comfortable with Perforce, and have a passion for problem solving. You are a generalist knowledgeable in areas such as Rendering, Systems, Audio, Gameplay and Animation.
Required Qualifications
Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
OR equivalent experience.
3+ years working with Unreal Engine
Preferred Qualifications
Highly proficient in C++ and object-oriented design programming.
High quality problem solving abilities.
Effective communication skills; ability to work closely with other high-caliber engineers and artists.
Comfortably works with all disciplines found within a games studio.
Experience integrating and supporting third party game technology SDKs.
Proficient in Python or other popular high level scripting language.
Experience building game engine tools and tool chains.
C#/.NET experience.
Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.
Find additional pay information here:
Microsoft will accept applications for the role until October 14, 2025.
Extend and modify Unreal Engine to support new hardware platforms (e.g. mobile, XR, handheld, console, cloud streaming)
Optimize engine performance and memory usage for platform-specific requirements
Interface with platform SDKs and APIs to maintain compatibility and maximize hardware capabilities
Collaborate with cross-functional teams to ensure platform stability and readiness for production
Help maintain and upgrade the Unreal Engine to the latest version released by Epic Games.
משרות נוספות שיכולות לעניין אותך

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.
As a Senior Generalist Engineer at The Coalition, you will be a highly valued member of a world class Engine and Game Development team. You should have proficient C++ skills, Unreal Engine experience, be comfortable with Perforce, and have a passion for problem solving. You are a generalist knowledgeable in areas such as Rendering, Systems, Audio, Gameplay and Animation. You will be working in our Xbox Games Technology Group (XGTG) helping generalize tools and workflows ready to be adopted by other game teams across the company.
Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
OR equivalent experience.
4+ years experience building and supporting game tools, systems and workflows.
Highly proficient in C++, C# and object-oriented design programming.
High quality problem solving abilities.
Effective communication skills; ability to work closely with other high-caliber engineers and artists.
Comfortably works with all disciplines found within a games studio.
Experience with the Unreal Engine.
Experience building game engine tools and tool chains.
Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.
Find additional pay information here:
Design, implement, and maintain tools and workflows that streamline development across multiple teams.
Build core systems and plugins within Unreal Engine, enabling artists, designers, and engineers to be more effective.
Collaborate closely with content, engineering, and production teams to identify pain points and create cross-team solutions.
Evaluate and integrate new technologies to optimize pipelines, performance, and scalability.
Engage with other studios across Xbox and help identify and provide fixes for performance, memory and developer efficiency issues they might be facing.
Mentor fellow developers and promote best practices across the studio.
משרות נוספות שיכולות לעניין אותך

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.
Previous work using generative AI techniques and open-source machine learning models.
Experience working in a cross-functional team including engineering, art and design.
A growth mindset and excellent problem-solving abilities.
Effective communication skills; ability to work closely with other high-caliber engineers and artists.
Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.
Find additional pay information here:
Microsoft will accept applications for the role until September 8, 2025.
משרות נוספות שיכולות לעניין אותך

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.
As a Lead Project Engineer at The Coalition, you will be a highly valued member of a world class Engine and Game Development team. You should have proficient C++ skills, Unreal Engine experience, be comfortable with Perforce, and have a passion for problem solving. You are a generalist knowledgeable in areas such as Rendering, Systems, Audio, Gameplay and Animation. You will be working in our Xbox Games Technology Group (XGTG) helping generalize tools and workflows ready to be adopted by other game teams across the company. You will be responsible and accountable for managing the internal project we use to showcase our technology and workflows with other studios.
Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
OR equivalent experience.
5+ years experience building and supporting game tools, systems and workflows.
3+ years managing people.
Highly proficient in C++, C# and object-oriented design programming.
High Quality problem solving abilities.
Experience working and shipping on multiple modern hardware platforms.
Effective communication skills; ability to work closely with other high-caliber engineers and artists.
Comfortably works with all disciplines found within a games studio.
Experience with the Unreal Engine.
Experience building game engine tools and tool chains.
Software Engineering M5 - The typical base pay range for this role across Canada is CAD $142,400 - CAD $257,500 per year.
Find additional pay information here:
Lead groups of XGTG engineers and technical artists in abstracting our tools and workflows so they can be adopted by other Xbox Studios.
Own and help drive the internal project we use to showcase the technology we share across Xbox.
Get hands on with our technologies, which span infrastructure written in C# and hosted in the cloud, through to runtime extensions to the Unreal Engine.
Build core systems and plugins within Unreal Engine, enabling artists, designers, and engineers to be more effective.
Collaborate closely with content, engineering, and production teams to identify pain points and create cross-team solutions.
Engage with other studios across Xbox and help identify and provide fixes for performance, memory and developer efficiency issues they might be facing.
Manage up to 5 engineers and mentor fellow developers and promote best practices across the studio.
משרות נוספות שיכולות לעניין אותך

Required Qualifications:
Preferred Qualifications:
Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.
Find additional pay information here:
Microsoft will accept applications for the role until July 22, 2025.
משרות נוספות שיכולות לעניין אותך

Required Qualifications:
• Bachelor's degree in Computer Science, Information Technology (IT), or related field AND 3+ years of technical support, technical consulting experience, or information technology experience
o OR 5+ years of technical support, technical consulting experience, or information technology experience.
o OR equivalent experience
Preferred Qualifications:
Required (but not limited to the below) Skills & experience in the following areas:
• MS SQL Server DBA experience
• Installing, upgrading & updating SQL Server
• Configuring & Administrating SQL Server and SQL Server on Azure VM as per best practices.
• Backup Strategies
• Performance Tuning & optimizing.
• High Availability & DR solutions (AlwaysOn Availability Groups, FCI, Windows Server Clustering Service, Replication, LogShipping)
• Security (Encryption at rest(TDE), Encryption in transit(SSL))
• Compression
• Understanding of Database properties and advanced configuration options
• Table Partitioning
• Response and Resolution: You own, investigate, and solve complex customer technical issues and act as an advisor to the customer, collaborating within and across teams and leveraging troubleshooting tools and practices.
• Readiness: You lead in building communities with peer delivery roles and share your knowledge through readiness programs, technical coaching and mentoring of others.
• You deepen your technical and professional proficiency to enable you to resolve complex customer issues, through training and readiness.
• Product/Process Improvement: You engage with Microsoft Engineering/ Supportability teams to investigate potential product defects and help develop automation techniques and diagnostic tools driving Microsoft product improvements.
משרות נוספות שיכולות לעניין אותך

Qualifications
Required (but not limited to the below) Skills & experience in the following areas:
Responsibilities
משרות נוספות שיכולות לעניין אותך