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Microsoft Senior Platform Engineer – Xbox Games Technology Group Coalition 
Taiwan, Taoyuan City 
139751619

Today

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.

As a Senior Platform Engineer at The Coalition, you will be a highly valued member of a world class Engine and Game Development team. You should have proficient C++ skills, Unreal Engine experience (UE4+), be comfortable with Perforce, and have a passion for problem solving. You are a generalist knowledgeable in areas such as Rendering, Systems, Audio, Gameplay and Animation.

Required Qualifications

  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python

    • OR equivalent experience.

  • 5+ years’ experience in developing and optimizing multithreaded systems.
  • 3+ years working with Unreal Engine

  • Experience bringing game engines to new hardware platforms.

Preferred Qualifications

  • Highly proficient in C++ and object-oriented design programming.

  • High quality problem solving abilities.

  • Effective communication skills; ability to work closely with other high-caliber engineers and artists.

  • Comfortably works with all disciplines found within a games studio.

  • Experience integrating and supporting third party game technology SDKs.

  • Proficient in Python or other popular high level scripting language.

  • Experience building game engine tools and tool chains.

  • C#/.NET experience.

Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.

Find additional pay information here:

Microsoft will accept applications for the role until October 14, 2025.

Responsibilities
  • Extend and modify Unreal Engine to support new hardware platforms (e.g. mobile, XR, handheld, console, cloud streaming)

  • Optimize engine performance and memory usage for platform-specific requirements

  • Interface with platform SDKs and APIs to maintain compatibility and maximize hardware capabilities

  • Collaborate with cross-functional teams to ensure platform stability and readiness for production

  • Help maintain and upgrade the Unreal Engine to the latest version released by Epic Games.