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Apple Systems Performance Architect 
United States, West Virginia 
934039269

05.09.2025
  • Guiding architecture tradeoff decisions at an executive level
  • Interacting with various multi-functional teams to understand, model, and guide development.
  • Collaborating with creative professionals to develop new workflows that drive future architecture and product decisions.
  • Working with kernel-level and high level software features including working with 3rd party developers.
  • Collecting the findings from investigations and collaborating with SoC, HW, and SW architecture teams to provide insight for future silicon and products.
  • Generating performance projections for future systems
  • Assisting in complex performance debug activities.
  • MS Degree or PhD in Electrical Engineering or Computer Science or equivalent years of experience.
  • Minimum of 5 years of industry experience with system level performance spanning hardware (CPU, GPU, DRAM, storage), software (OS, drivers, applications)
  • Solid understanding and experience in computer architecture
  • Strong and proven software development and performance analysis skills
  • Experience with performance on low level software and computer architecture.
  • Passion for software architecture, APIs and high-performance extensible software
  • Experience with system level performance spanning hardware (CPU, GPU, DRAM, storage), software (OS, drivers, applications), and other system characteristics (thermals, power, acoustics) is a plus.
  • Understanding of machine learning fundamentals
  • Understanding of GPU programming fundamentals using Metal, Vulkan or DirectX 12
  • Proficiency in C/C++ and Python
  • Strong communication and mentoring skills
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.