5+ years of experience with multi-platform systems programming and API development
Strong proficiency in C/C++ programming (essential for game engine integration)
Experience with C# or Objective-C/Swift, with willingness to learn and work across both ecosystems
Strong knowledge of memory management, runtime systems, and platform-specific integration challenges
Proficiency with Windows development environments and toolchains used by game developers
Experience with cross-language integration, data marshalling, or native API binding challenges
Understanding of game engine architectures and plugin development patterns
Experience maintaining open source projects and working with developer communities
Bachelor's degree in Computer Science, Engineering, or equivalent experience
Unity Engine plugin development experience and familiarity with Unity's native plugin architecture
C# and .NET/Mono runtime experience
Swift, Objective-C, or other Apple platform development experience
Experience with other game engines (Unreal, Godot, etc.) and their plugin systems
Background in compiler toolchains, code generation, or language runtime implementation
Client/server networking and multiplayer game development experience
Previous experience building developer tools or SDKs at scale
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.