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Apple Graphics Software Engineer 
United States, California, Sunnyvale 
636630760

30.08.2024
Description
• Implement and productize state of the art rendering methods.• Iterate and refine your prototypes with cross-functional feedback from technology and design groups.• Present your demos at internal events and start influencing Apple’s product roadmap.
Minimum Qualifications
  • C/C++ programming skills.
  • Knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
  • Experience with graphics rendering algorithms.
  • Relevant coursework/projects in Computer Graphics or Computer Architecture.
  • B.S. degree and minimum of 3 years of relevant experience.
Preferred Qualifications
  • Experience with 3D Gaussian Splatting and / or Nerf rendering.
  • Experience with Objective-C and Swift languages.
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.