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Apple Graphics Software Engineer 
United States, Texas, Austin 
543578658

13.06.2024
Description
and directly impact the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work with many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. Core responsibilities of this highly collaborative role are:- Developing critical workloads for graphics core verification.- Leading architectural validation of key features in the design.
Minimum Qualifications
  • We are looking for candidates with relevant coursework or background in Computer Graphics or Machine Learning and Computer Architecture.
  • Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
  • Demonstrated knowledge of GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
  • Demonstrated knowledge of C++ programming.
  • Strong communication skills are a pre-requisite as you will collaborate with multiple groups.
  • Minimum of BS + 10 years of relevant industry experience.
Preferred Qualifications
  • Architectural validation and design verification knowledge is a plus.
  • Knowledge of continuous integration systems, automated build systems, and regression systems is a plus.
Additional Requirements
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.