Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
Extensive experience with GPU and display system interfaces, both at the hardware and software levels.
Well versed in OS fundamentals such as memory management, scheduling, synchronization, system calls, IPC, etc.
Detailed knowledge of a GPU hardware architecture, and its capabilities and performance characteristics.
Track record of building collaborative working relationships across large organizations.
Strong communication skills with the ability to influence up, down, and cross-functionally.
Ability to motivate people, instill accountability, and achieve results.
Excellent software design, problem solving, debugging, and performance analysis ability.
Broad experience with complex driver models such as IOKit, WDM and WDDM.
Knowledge of current and emerging rendering, ML, and compute techniques is an asset.
Exposure to Metal, C/C++, Objective-C/C++, and Swift will be ideal.
Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.