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Apple System Frameworks Manager - Graphics Games ML 
United States, California, Cupertino 
119933787

14.04.2025
  • Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
  • Extensive experience with GPU and display system interfaces, both at the hardware and software levels.
  • Well versed in OS fundamentals such as memory management, scheduling, synchronization, syscalls, IPC, etc.
  • Detailed knowledge of a GPU hardware architecture, and its capabilities and performance characteristics.
  • Track record of building collaborative working relationships across large organizations.
  • Strong communication skills with the ability to influence up, down, and cross-functionally.
  • Ability to motivate people, instill accountability, and achieve results
  • Excellent software design, problem solving, debugging, and performance analysis ability
  • Broad experience with complex driver models such as IOKit, WDM and WDDM
  • Knowledge of current and emerging rendering, ML, and compute optimization techniques is an asset
  • Exposure to Metal, C/C++, Objective-C/C++, and Swift will be ideal
Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.