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Apple GPU Systems Software Engineer Platform Architecture 
United States, California, Cupertino 
358049713

27.07.2024
Minimum Qualifications
  • BS degree
  • Programming (C++/C) and scripting skills (Python)
  • Background in low-level software
Preferred Qualifications
  • Degree in CS or CE
  • Experience developing debugging large, complex system software.
  • Understanding of a modern GPU pipeline
  • Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/…)
  • Experience with GPU hardware
  • Experience with parallel and concurrent programming
  • Assembly experience
  • Knowledge of ARM and/or X86 architectures
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $58.61 and $88.29/hr, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.