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Apple GPU Systems Software Engineer Platform Architecture 
United States, California, Cupertino 
131808301

18.11.2024
Minimum Qualifications
  • BS degree
  • Programming (C++/C) and scripting skills (Python)
  • Background in low-level software
Preferred Qualifications
  • Experience with parallel and concurrent programming
  • Experience developing debugging large, complex system software
  • Understanding of a modern GPU pipeline
  • Experience with GPU hardware
  • MS or higher degree in CS or CE
  • Assembly experience
  • Knowledge of ARM and/or X86 architectures
  • Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/…)
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $121,900 and $183,600, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.