BS and a minimum of 10 years relevant industry experience
Experience with Shader Languages and writing custom shaders
Production experience focused on large scale content generation in films, VFX, games or similar fields.
Strong 3D math skills (linear algebra)
Knowledge of modern renderers and rendering techniques
MS in Computer Science and/or equivalent industry experience
10+ year of industry experience contributing to rendering and or shading engineering technologies
Strong experience in 3D graphics including rendering, lighting and shading
Experience with both realtime game engines and offline rendering solutions
Familiarity with various 3D graphics algorithms, and data-structures
Excellent debugging skills
Experience working with OpenUSD
Experience working with generative ML models
Ability to work with with artists and engineers to assess technical requirements and designs
Knowledge of 3D DCC applications and content pipelines a plus
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.