Experience: 5+ years of experience in software development, with at least 3 years in a lead or management role focusing on real-time graphics within the video game industry.
Real-time Graphics Expertise: Deep expertise in real-time graphics rendering pipelines, GPU architecture, and game engine design.
Optimization Experience: Proven track record in game profiling, optimization (CPU, GPU, memory), and debugging across complex gaming titles.
Programming Proficiency: Exceptional proficiency in C/C++ development.
Large Codebases: Proven experience working effectively within large, complex 3rd party codebases.
Game Production: Strong understanding of the end-to-end video game development lifecycle and production processes.
Leadership & Communication: Excellent communication, interpersonal, and organizational skills. Demonstrated ability to effectively articulate complex technical concepts to diverse audiences, lead, motivate, and manage high-performing engineering teams
Metal API: Direct and significant experience with Apple's Metal graphics API.
Other Graphics APIs: Experience with DirectX and/or Vulkan.
AI/ML: Familiarity with AI/ML techniques, particularly as they apply to real-time graphics or game development (e.g., upscaling, content generation, character animation).
Platform Specifics: Experience developing for Apple platforms (iOS, macOS, visionOS) or game consoles.
Tooling: Experience with GPU performance counters, shader compilers, and platform-specific debugging tools (e.g., Xcode Instruments, RenderDoc).