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Apple Silicon Validation Software Engineer- GPU IP Integration 
United States, California, Cupertino 
971929506

Today
You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem.You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC.You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups.You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.)You will debug SoC software and hardware issues, and perform system level validation.
  • A minimum of a bachelor's degree in relevant field and a minimum of 10 years of relevant industry experience in silicon validation software engineering or related field
  • Experienced with Graphics, OpenGL, and CUDA
  • Understanding of the GPU pipeline and graphics theory
  • Understanding of system and SoC architectures
  • Experienced with image processing, memory hierarchies, and compilers
  • Strong C/C++ programming skills
  • Implement and run ML/LLM workloads for GPU characterization
  • Proficient in Python and GNU Make
  • Deep understanding of compute systems, operating systems, and computer architecture
  • Passionate about writing code close to the hardware, and debugging.
  • In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.
  • You enjoy the validation mentality: meticulous, curious, and persistent.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.