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Tesla Software Engineer Rendering Simulation 
United States, California, Palo Alto 
914812617

23.06.2024
What to Expect

As an Autopilot Rendering Engineer, you will contribute to the development of Autopilot simulation by enabling and supporting the creation of photo realistic 3D scenes that can accurately model the driving experience in a wide range of locales and conditions.

What You’ll Do
  • Enhance the realism and performance of our in-house GPU ray tracer
  • Implement algorithms enabling real-time rendering of realistic scenes with complex lighting environments
  • Improve existing tools and features that enable the reproduction in Autopilot behavior in simulation
What You’ll Bring
  • Extensive knowledge of light transport, appearance models, and color science
  • Experience researching, developing, and optimizing state of the art ray tracing techniques such as ReSTIR, denoising, and debiasing
  • Knowledge of modern graphics APIs and shader languages
  • Experience with optimization across CPU and GPU
  • Confidence with modern C++
  • Experience with modern physically based rendering engines
  • Excellent mathematics skills, including proficiency with linear algebra, calculus, and probability
  • Deep understanding of tradeoffs in engine performance, scalability, and maintainability
  • Experience with supporting tools, such as exporters, terrain editors, and GPU debuggers
  • Drive for excellence and constructive attitude