המקום בו המומחים והחברות הטובות ביותר נפגשים
Job Summary:
You may have a background in film, animation, television, visualization or games fields. An interest in mathematics and/or physics would be beneficial.
What You’ll Do:
Experience working with our procedural tools for fur/hair/feathers, cloth, vegetation and stylized effects. Work on our new simulation toolset for Character FX artists to bring dynamic motion to these procedural effects.
Experience a variety of challenges with every show/project to cater to the look and style of the film.
Work alongside some of the best artists and developers in the world.
Integrate those tools and techniques into both established and new artist workflows.
Collaborate directly with the artists who will be utilizing the tools you develop.
Collaborate with grace, humility, inclusion, and open-mindedness.
What You’ll Need:
A tertiary qualification in Computer Science or Engineering or Math/Geometry.
5 or more years of experience in a VFX/animation/game field, specifically working with procedural geometry and/or physical simulation.
Software development experience using C++.
Working knowledge of relevant applications such as Houdini and Maya, including their APIs.
Ability to develop tools and UIs for creative users.
Experience with UNIX / LINUX.
Willingness to work in a fast-paced production environment.
Ability to work as part of a team, as well as independently for some tasks.
Experience writing high-performance code: profiling tools, optimization, multi-threading and SIMD.
Mathematical skills and familiarity with algorithms for numerical simulation of cloth and hair.
Some experience with GPU programming (e.g. CUDA).
Working knowledge of other relevant APIs or extension languages, such as OpenGL,OpenVDB, CUDA, Boost, TBB, USD, or Eigen.
An appreciation of design aesthetics.
Excellent verbal, written, and e-social communication skills.
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