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Nvidia Developer Technology Engineer - GPU Core Graphics 
United States, California 
857894296

24.06.2024

What you’ll be doing:

  • Closely engage with external engineering teams on the objective of a most efficient integration of our C/C++ APIs exposed by our platforms like Omniverse, or APIs like Vulkan, DX12 or OpenGL. Understand requirements for the individual use-cases and follow-through with internal engineering and product teams.

  • Develop and document high-quality sample applications, whitepapers, and developer blogs highlighting essentials for a successful adoption of the individual computing platforms.

  • Debug and profile applications built on our computing platforms to uncover potential issues and bottlenecks. Work closely with GPU performance specialists cross-team to understand root causes and develop solutions.

  • Use your experience and technical expertise and actively contribute with software platform design discussions.

What we need to see:

  • A real passion for overcoming outstanding visual compute challenges

  • Experience in 3D Graphics and related maths, as well as related shading languages and APIs such as Vulkan, Direct3D, OpenGL

  • Solid knowledge of GPU architecture and related graphics pipeline

  • Validated knowledge of C/C++ and associated development environments, debugging and profiling tools

  • Confirmed experience in software development under Windows and Linux

  • Strong problem solving abilities and distinct skills to quickly acquire expertise in areas new to you

  • Excellent verbal and written communication skills and strong interpersonal skills

  • Strong time-management and organization skills, with the ability to coordinate multiple initiatives and priorities

  • BS/MS in computer science or equivalent experience

  • 8+ years of substantial work experience

Ways to stand out from the crowd:

  • Expertise with CUDA programming and/or recent graphics APIs like Vulkan and DX12

  • Experience with AI principles (Network training and inference)

  • Background with Universal Scene Description (USD) and other well known other standards such as glTf etc

  • Experience with extending 3D visualization and content creation applications through plugins or scripting

  • Experience with Omniverse, Various CAD and DCC Applications

You will also be eligible for equity and .