What you'll be doing - Act as the design visionary for the Graphics and the Render pipelines team, defining strategic opportunities to improve workflows for artists, designers, and developers.
- Collaborate with cross-functional partners to shape the product roadmap, ensuring alignment with user needs and business goals.
- Design and deliver scalable, intuitive workflows that empower creators to produce high quality, real-time 3D experiences.
- Conduct advanced design research and synthesise insights to inform long-term product strategies.
- Drive consistency and design excellence across all graphics-related tools and render pipelines.
- Produce and iterate on concepts, prototypes, and high-fidelity designs to validate ideas and inform implementation.
- Serve as a mentor and thought leader for the design team, influencing best practices and raising the bar for design quality across Unity.
- Act as an advocate for Unity’s users, ensuring all solutions are aligned with their creative goals and technical needs.
- Partner with engineering to define and integrate complex systems, ensuring seamless collaboration across teams and products.
What we're looking for - A portfolio of work that demonstrates exceptional design craft for game engine tools, desktop applications, and/or web applications, with a focus on interaction design, workflows, and visual design.
- Experience designing for technical software such as professional desktop software, creative tools, game engines, or productivity tools.
- Track record of strategic impact in driving design initiatives that have improved user workflows and product success at scale.
- Strong ability to navigate and simplify complex systems, creating intuitive solutions for technical and non-technical users alike.
- Exceptional communication and leadership skills, with the ability to rally stakeholders and drive alignment across functions.
- Experience leveraging data, research, and user insights to inform design decisions and strategies.
- Experience leading design initiatives in large-scale or enterprise-level organizations.
- Demonstrated ability to mentor and guide junior designers and contribute to a culture of design excellence.
- Experience in using 3D rendering software, including Unity or other engines
You might also have - Professional experience in the film, animation, or games industry.
- Familiarity with coding and software languages such as C#, C++.
- Background in technical art, art direction, animation, or 3D modeling.
- Familiarity with software development workflows and technical concepts, such as version control, pipelines, or scripting.
Additional information - Relocation support is not available for this position
- Work visa/immigration sponsorship is not available for this position
This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.