Job Summary:
What You’ll Do:
Follow a brief to produce complex production ready rigs of a high standard
Work with the Modeling Department to ensure that models are suitable for rigging and performance requirements.
Work with Animators to develop and prototype rigs for a broad range of creative and technical requirements.
Support rigs as they move through the animation pipeline and developing supplementary Animation tools and processes.
A good artistic eye, and the necessary software dexterity to produce, or correct shapes and models when it might tighten the feedback loop with another department.
What You’ll Need:
3+ years’ experience in feature animation, VFX, and/or animated television with a focus in Rigging
Proficiency with Maya, and a strongly node-oriented approach to problems.
Proficiency with Python and the ability to navigate a large managed code base, or willingness to learn in a fast-paced technical environment.
Ability to troubleshoot and manage communication during the support phase of published rigs, as they move through shots and departments.
Ability to comfortably work to specs as precisely or as creatively as a brief outline.
Eagerness to learn and share with your peers, in a development and learning oriented professional environment.
The following will be highly regarded, but is not required:
Foundational knowledge of trigonometry and linear algebra.
Experience with character related simulation (soft tissues and localized secondary).
Experience with cloth simulation.
Experience with C++
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