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Apple Graphics GPU RTL Design Engineer 
United States, Florida, Orlando 
612002390

31.03.2025
collaborate with experienced architects, designers, and modelers in order to assess the feasibility of ideas, refine ideas, and seed new ones. You will specify new micro-architecture and optimize existing ones; you will use your intuition gained from experience as a guide but not as a filter. The role requires the analysis of specific workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. As a member of the GPU micro-architecture team, you will collaborate to improve our processes and look for ways to boost the efficiency of the entire team!
  • Experience with CPU or GPU architecture and micro-architecture
  • Experience with high performance, low power designs
  • Experience with Verilog/System Verilog and HDL
  • Minimum of BS degree and 10+ years of relevant experience
  • Knowledge in C/C++
  • Experience in one of the following areas: cache, memory subsystem, on-chip interconnect network, data compression or GPU pipeline
  • Experience in scripting languages such as Perl, Python and Ruby
  • Hands-on experience with RTL or architectural modeling
  • Able to work in an environment of uncertainty and navigate through ambiguities
  • Excellent communication, influence, and negotiation skills