5+ years experience building apps or prototypes for Apple platforms — iOS, tvOS, macOS
Experience with Metal Framework and writing Metal Shaders for visual effects, custom filters, and real-time 3D graphics
Proficiency with Swift, SwiftUI, and UIKit
Experience building polished, responsive UIs with attention to detail and motion
Ability to work closely with designers and iterate quickly on ideas
Strong programming skills, and a passion to learn new & evolving technologies
Effective time management with an ability to spearhead multiple projects
Experience with RealityKit, Reality Composer, SceneKit, or ARKit
Background or familiarity in 3D graphics or game development (e.g., Unity or Unreal Engine)
Scripting tools experience (e.g., for prototyping workflows or macOS apps)
Experience importing/exporting files from AfterEffects, Cinema 4D, Maya, Photoshop
A sharp eye for UI and interaction design with a strong sense of motion, detail, and timing
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.