What you’ll be doing:
Define, design, and develop pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.
Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on the Linux operating systems, ensuring the best performance and cross platform implementation.
Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.
What we need to see:
Bachelors (or equivalent experience) or higher degree in electrical engineering, computer science, or computer engineering.
4+ years "hands on" experience developing graphics OpenGL/Vulkan system level software especially for the Linux OS.
4+ years’ experience in graphics rendering, shader programming, compilers, and optimizations.
8+ years of programming experience in C and C++.
Low-level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.
Very good oral and written communication skills.
A self-motivated teammate with good attitude.
Ways to stand out from the crowd:
You have prior experience with shader compilers development.
You will also be eligible for equity and .
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