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Apple Realtime Rendering Graphics Software Engineer 
United States, California, Cupertino 
548333503

Yesterday
  • BA/BS and 5 years working on 3D realtime rendering applications
  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features
  • MS or PhD in CS or related technical field
  • Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux
  • Familiarity with AR/VR rendering technologies
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.