BA/BS and 5 years working on 3D realtime rendering applications
High proficiency in writing safe, performant C++ code
Knowledge of the graphics pipeline, modern rendering techniques, and image processing
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development, from prototyping to performance optimization
Solid debugging and problem-solving skills
Outstanding teamwork and communication skills
Passionate about owning and refining features
MS or PhD in CS or related technical field
Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux
Familiarity with AR/VR rendering technologies
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