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Apple Silicon Validation Software Engineer- GPU IP Integration 
United States, Massachusetts, Waltham 
525185873

01.06.2024
Description
You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem.You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoCYou will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups.You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.)You will debug SoC software and hardware issues, and perform system level validation.
Key Qualifications
  • Experienced with Graphics, OpenGL, and CUDA
  • Experienced with image processing, memory hierarchies, and compilers
  • Strong C/C++ programming skills
  • Implement and run ML/LLM workloads for GPU characterization
  • Proficient in Python and GNU Make
  • Deep understanding of compute systems, operating systems, and computer architecture
  • Passionate about writing code close to the hardware, and debugging
  • In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.
  • You enjoy the validation mentality: meticulous, curious, and persistent
  • Understanding of the Display pipeline is a plus
Education & Experience
BS and a minimum of 3 years relevant industry experience
Additional Requirements
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.