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ARM Senior 3D Artist 
Taiwan, Taipei, Taipei 
499824507

06.03.2025
Responsibilities:
  • Artistic Direction: Own the artistic vision for demo content, ensuring all assets consistently adhere to the established direction.
  • Asset Integration: Oversee the accurate integration of assets into the engine, safeguarding their artistic integrity.
  • Technical Teamwork: Partner with engineers to understand hardware features and limitations, aligning artistic production with technical constraints.
  • Team Coordination: Collaborate with outsourcing artists, in-house 3D artists, and engineers to ensure assets meet demonstration and performance requirements.
  • Outsourcing Management: Supervise external artists to ensure that concepts, models, animations, and textures meet our quality standards.
  • Pipeline Optimization: Develop and refine art pipelines and workflows for assets, shaders, lighting, and visual effects.
  • Shader & Material Development: Create, modify, and optimize shaders, materials, and rendering techniques.
  • Troubleshooting: Debug and resolve art-related technical issues within game engines (e.g., Unreal Engine, Unity).
  • Travel Flexibility: Attend conference, workshops and industry event to showcase the company's work, network with professionals, and stay updated on the latest tools and techniques.
Required Skills and Experience :
  • Able to communicate in English at a daily work level.
  • Strong expertise in 3D asset creation and optimization (polygons, LODs, textures, UV mapping, etc.).
  • Hands-on experience with game engines such as Unreal Engine, Unity, or proprietary systems.
  • Proven experience in shader programming (HLSL, GLSL, Shader Graph, or Material Editor).
  • Advanced proficiency in 3D software (e.g., Maya, Blender, 3ds Max, Houdini, Substance Painter).
  • In-depth understanding of real-time rendering, PBR workflows, lighting, and FX systems.
  • Familiarity with real-time lighting and rendering principles.
  • Experience with VFX, rigging, and animation pipelines.
  • Excellent problem-solving skills, particularly in debugging asset performance issues.
  • Strong collaboration and communication abilities to effectively relay technical solutions to both artists and engineers.
  • Ability to travel domestically and internationally for conferences, networking events, and project meetings.
“Nice To Have” Skills and Experience :
  • Knowledge of machine learning, AI-driven asset generation, or automation in art pipelines.
  • Experience in concept art creation.
  • Previous involvement in AAA game development, animation, or VFX industries.
  • Experience in mobile game development.
  • Proficiency with procedural generation tools (e.g., Houdini, SpeedTree, Substance Designer).
In Return:
  • Engage with pioneering technology and redefine the boundaries of real-time graphics.
  • Collaborate with a team of experienced, hardworking professionals in a multifaceted creative environment!
  • Enjoy competitive salary packages, comprehensive benefits, and ample opportunities for career advancement.